1999-00
CONSTITUTION
Cyclone Memorial League Hockey
League Constitution
1. League Structure
1.1) All rules of the NHL are as described within
this constitution unless amended by the league as a whole and distributed as an
official Constitution/Rules Update.
1.2) The league will consist of twenty (20) teams in
two Conferences. There will be two Divisions of five teams in each Conference.
1.3) All NHL teams will play an unbalanced schedule
of 82 games, playing teams in their own Division eight times (32 games), teams
outside their Division in the same Conference four times (20 games) and teams in the
opposing Conference three times (30 games).
1.4) All road games will be managed by the COACH
module (strat files) on the home team's computer. Results of these games must be
sent to the ENTIRE league.
2. The Teams
2.1) Each team will consist of 32 players or more.
This number may vary depending on trades.
2.2) 20 carded players must dress for each game (18
skaters and 2 goalies). Players must play the positions listed on their cards
except for Power play and Shorthanded situations.
2.2a) Every November 15 , each team must cut down to
27 players. All players left over from these protected lists (and played at
least 1 NHL game) shall be drafted. For 2000 , the draft will be 5 rounds.
2.3) All teams may create their own names .
3.2) All city names must be unique. For instance,
only one franchise may use the city name Glasgow.
3. Player Usage
3.1) For CTMHL games, all players are restricted to
playing their actual number of games played. Players must play their positions
listed on the card except in power play and shorthanded situations. Defensemen
are not limited to left side or right side. Goalies are
limited to their total number of games played, which may in fact be more then
their number of decisions (ie. W+L+T).
*********See Note at bottom of page for the 2001 season.*********
3.2) All game stats will be based upon those posted
on a player's card.
3.3) If a player goes past his allotted NHL games,
he is suspended for the remainder of the NHL season and playoffs. In
addition, the team in question will be subject to further punishment from the
league office. These penalties are at the discretion of the league office. Of
course, the appeals committee can be used by the team in question.
4. Injuries
4.1) Injuries will be used. Note: Injuries are for
the current game only. No multiple game injuries will occur.
5. The Draft
The Annual Rookie Draft
5.1) On November 15 of each year every team will be
required to submit a protected list of 27 players, including prospects. (A
"prospect" is defined as an NHL player who has once had a card, but doesn't
have a card for the current season.) All players not protected , but have
played at least 1 real NHL game that past season are eligible for the rookie
draft.
5.2) A draft order based upon last season's
standings will be generated. Order will be based on inverse order of the
standings for each round. The first four draft positions in each round will go
to the four teams who did not make the playoffs the previous year. (Note: it is
possible for a team will a lower point total to draft later in each of the five
rounds than a team with a higher point total that did not make the playoffs.) In
the event of two teams having identical records they will be seeded according to
goal differential (greatest differential drafting higher). The finalist from the previous year will pick 19th and the champion will pick
20th.
5.3) A draft lottery will be held to determine the
draft order for the four non-playoff teams. The team with the worst regular
season record will have a 60% chance of getting the #1 overall pick. The second
worse overall team will have a 25% chance. The third worse team a 10% chance.
And the fourth worse team a 5% chance. This lottery order will only be for the
first round. Second to Fifth rounds will be the four non playoff teams followed
by the lowest point totals of the playoff teams.
5.4) No draft picks may be traded from drafts beyond
the upcoming one until the current draft has started.
5.5) If a GM cannot be available on a draft
day/night, he must supply the Commissioner with Detailed draft instructions and
understand that this system is imperfect and that the Commissioner is in no way
responsible for draft mishaps.
6. Seasonal Play
6.1) All games must be reported to the league. All
teams must wait for the league file to be sent before they start to play any
league games for that month. I will hopefully be able to send them out on
the 1st or 2nd of each month.
6.2) The season will consist of a series of two week
play periods. Each team will play between 8 and 10 games (4-5 home, 4-5 road) every
two weeks.
6.3) The stats from all of your home games must be
RECEIVED by the League Office by the 1st and 15th of each month. Games not received by this deadline may be auto played at the
discretion of the Commissioner. Repeated offenses will be grounds for
disciplinary action or expulsion.
7. Dues currently are not required.
8. Visitors Instructions (COACH)
8.1) All road games will be managed by the Face-off Coach module. At the beginning of each
block the roster files will be
distributed. Please wait until you receive the NEW rosters before programming or
altering your Coach file.
8.2) IMPORTANT: If the Coach file is not received by
your opponents by the 3rd day of each block, permission is given to your
opponent to play with the computer managing your team, which includes the
computer selecting the starting roster. It is recommended you email your
opponent first .If the roster files are ever late, this deadline will be
adjusted accordingly.
8.3) Teams will be allowed to distribute as many
coach files as they see necessary every month. If you plan to send more than one
coach file, please send them DIRECTLY to your opponents to avoid confusion by
sending them to the entire league or label them clearly within your strat as to
which strat is for which team.
8.4) All strat files must be zipped.
9. Trades and trade Deadline
9.1) The CTMHL trading deadline is one month prior to
the end of the regular season. For the upcoming season, no trades will be
allowed after a yet to be determined date.
9.2) All trades will take effect at the beginning of
the next block of games. Trading will resume after the
conclusion of the CTMHL finals.
9.4) Roster moves take effect at the beginning of
each block. All GM's are REQUIRED to use the official roster files provided by
the Commissioner. These files will be e-mailed to each team on the 1st and 15th
of every
month.
9.5) EACH team must announce the trade to the
commissioner for it to take effect. Player-to-be-traded later deals are NOT
allowed in the CTMHL.
10. The Playoffs
10.1) In each Conference, the two Division Champions
will be seeded #1 and #2 respectively based on their regular season point total.
Should a second, third, fourth or fifth place team have a better overall record
than a Division winner they will still finish no higher than third in the
Conference standings. In addition, the top six remaining teams in each
Conference will also make the playoffs, regardless of which Division they come
from. Thus, in each Conference, it is possible for all but three playoff spots
to come from the same Division.
10.2) Playoff games must be played out in full by a
human coach, NO quick play games are allowed. If you have to quick play
a game for any reason, the game will be quick played on the Commissioner's
computer. If a quick play game is detected and/or pointed out to the
league office, the game will not count, the game will be replayed on the
commissioners computer and for the rest of that series in question all home
games that the violating GM has left in that round will also be quick played
on Commissioner's computer. A 2nd offence of this rule will call for a
league hearing and further punishment.
10.3) Tiebreaker is decided as follows:
1.most wins
2.most head-to-head points
3.most division points
4.coin toss
10.4) The team with the best overall record in each
Conference will meet the playoff team with the worst record (within the
Conference) and so on. (Keep in mind that the two Division Winners are seeded
1-2 respectively.) All series will be best of 7, with a 2-2-1-1-1 format. Home
ice advantage in each series will be determined by regular season point totals.
All teams in each Conference will be re-seeded after each playoff series.
10.5) All games will be played by the home manager
as per the regular season unless agreed upon otherwise to play by phone or
modem.
10.6) For determining playoff eligibility, all
players with 50 or more NHL games played will be allowed to play every game of
each playoff series. (All totals will be based upon the stats on a player's
card.) Should a player not qualify to play throughout the playoffs, he will be
limited to 10% of his actual games played (on his card) for each playoff series,
rounded up. For instance, if a player played 38 games, he will be allowed to
play in 4 games of every 7 game series.
10.7) If a goalie played more than 41 NHL games
(posted on his card) he is eligible to play every game in each playoff series.
If he did not play in 41 games, he is limited to the same 10% rule.
10.8) A player/goalie must have more than 10 GP
(NHL) to be eligible for the playoffs.
11. Free Agent Pick-ups
11.1) There will be no free agent pick-ups allowed
once the Rookie Draft has been completed. Thus, before the Rookie Draft every
team should ensure they have enough players at each position to make it through
the year. Players are required to play their positions on their cards except for
Power play and Shorthanded situations as stated in the Face-off Game rules.
Otherwise they will have to trade for additional players to make up games at
certain/all positions.
12. Intent
12.1)The purpose of the CTMHL is for people from
around the world to have fun acting as a GM of a hockey team, and interacting by
playing the Face-off Hockey Computer Game. Each owner should strive to develop
friendships and act in an honest manner at all times. Having fun is an important
feature of this league. Trading and drafting is an enjoyable feature of the
CTMHL. Any trade offers are binding unless you state in your offer than you must
confirm the trade as you have offered the same players to others.
12.2) As in real life if you are spoken to it is
considered polite to answer someone. Same rule will apply to owners in this
league in terms of trade offers and emails. All emails should be answered and
not ignored. Violation of rules 12.1 and 12.2 could result in expulsion from the
league.
13. Rules
13.1) Any league member can propose a new rule or
rule amendment in July. The league then votes on all proposed rules. If there is
a 75% majority, the rule change will be adopted. All proposed rule changes must
be submitted in July and will be voted on in August.
14. Appeals Committee
14.1) The appeals committee is a 7-member panel
appointed by the commissioner to rule on any trade and rules disputes. The
sequence of events for a appeal to be heard is as follows:
1.Commissioner makes initial rules interpretation.
2.Commissioner sends the case to the appeals
committee.
3.The committee chairperson solicits the opinion of
the parties involved and the commissioner.
4.The committee votes, with each of the 7 members
receiving one vote.
5.A gripe must be made within two weeks of the time
the entire
league is informed of the action. The Commissioner's responsibility is
merely to ensure that the rules are understood ,he does not vote in the appeals
issue
Section 15B
The commissioner may invoke the "For the good and prosperity of the
league" clause. This simply allows the Commissioner to exhibit absolute
control in order to save the integrity of the league. It is not a Card Blanche
to rule, the league ha to be put first in all rulings. If for some reason the
Commissioner can't not function as commissioner for a period of time the Vice
president of Hockey operations will take over until the Commish can resume his
normal duties.